Monthly Archives: August 2021

CICIL Expands to Close Loop Financing, Developing PayLater Product for Warung Pintar Partners

CICIL fintech lending platform expands its business to close loop financing for MSME productive loans. This is the first partnership for both companies in developing the financing product.

CICIL’s Co-Founder & CEO, Edward Widjonarko said this diversification strategy is part of the company’s innovation in developing its services. Although the company still focusing on education financing since it was first established in 2016.

“This step opens up an opportunity for us to be able to diversify our market segments and services to encourage inclusive and responsible productive financing,” Edward said to DailySocial.

In a series of education financing products, he continued, CICIL has four financing products, tuition fees (CICIL Tuition), college supplies (CICIL Barang), course financing and certification (CICIL Learning), in collaboration with various edtech platform services.

“Besides funding for students, we have also developed financing for institutions (CICIL Institutions), especially for university level, schools, and course institutions to fulfill the required cost of developing digitalization of campus infrastructure.”

Furthermore, to launch a non-financing feature, CICIL Jobs aiming to help students with side jobs that can help them pay off their education installments independently. Furthermore, CICIL Learns to provide a wide selection of course, training, and certification vouchers.

Currently, CICIL has distributed more than 85 thousand education funding for students across 260 universities in 57 cities by maintaining TKB90 at 97.8%. With a combination of all products, he attempts to achieve financing distribution of up to Rp300 billion by the end of 2021.

Bon Pintar (Smart Bill)

Smart Bill / Warung Pintar

Along with Warung Pintar, CICIL developed Bon Pintar, a payment method solution for shop owners to buy goods right away and make payments when they are due (buy now pay later) on the e-commerce platform.

By utilizing transaction history data and application usage, Warung Pintar facilitates its users to increase stock without having to seek additional capital from outside the ecosystem.

The mechanism is fairly simple, it’s through the Warung Pintar application, from submission, verification, to the use of the funds. After passing the verification, the shop owner can immediately restock and pay the bill 14 days later.

The shop’s business is said to be more efficient because the Warung Pintar application is getting more functional to provide all the needs of a warung, from stock fulfillment, product tracking, monitoring stall performance, and access to capital.

Warung Pintar’s Group CEO, Agung Bezharie said, Warung Pintar as a platform aims to view the needs from stall entrepreneurs standpoint, while in this challenging situation, getting additional capital to increase stock or widen stock options is a pain-point for almost all Warung Pintar partners.

“CICIL has the same vision to provide loan products for MSMEs. [..] Within a few weeks of being launched, thousands of shop owners have been helped by Bon Pintar’s services. We continue to bring the spirit of mutual cooperation to continue to grow this service, therefore, it is to rise with the half million shop owners on our platform,” Agung said in an official statement.

He explained, each stall gets a different capital size according to the shopping history data and activities in the Warung Pintar application. After obtaining permission from the shop owner, transaction data will be used as a credit score to be developed along with CICIL. Moreover, Warung Pintar can minimize the risk of late payments.

Warung Pintar is targeting 150 thousand active Juragan (stall owners in Warung Pintar) can use Bon Pintar services. In the future, Warung Pintar will continue to strengthen its strategic partnership to continue providing financial solutions that can broadly reach shop owner.

Edward agreed on this. He expects that Bon Pintar can be the beginning for CICIL to expand its close-loop financing services similar to other companies with intention to develop productive financing services for partners in its ecosystem.

“Especially in collaborating with Warung Pintar, we expect CICIL can continue to collaborate closely with Warung Pintar to provide more comprehensive financing service innovations for stall partners, not limited to Bon Pintar financing,” Edward said.


Original article is in Indonesian, translated by Kristin Siagian

Sejumlah Tim League of Legends yang Lolos ke World Championship 2021

Worlds 2021 kini semakin dekat dengan mulai penuhnya jajaran tim yang lolos mewakili berbagai regional. Sebelumnya, Tiongkok direncakan menjadi tuan rumah untuk dua tahun berturut-turut pada ajang esports tertinggi bagi game League of Legends tersebut.

Pada gelaran Worlds keduanya di tengah pandemi COVID-19, pihak Riot Games mengaku pemilihan Tiongkok sebagai tuan rumah bukan hal yang mudah. Untuk menggelar turnamen ini di tahun 2021, event bahkan harus dipisah ke beberapa kota seperti pembukaan di Shanghai, Qingdao, Wuhan, Chengdu, sedangkan grand final di Universiade Sports Centre, Shenzhen pada 6 November 2021. Pemilihan Tiongkok juga berfungsi untuk mengakomodasi seluruh peserta atau tim League of Legends dari berbagai negara.

Namun tepat pada 24 Agustus lalu, Riot Games resmi mengumumkan pemindahan lokasi Worlds 2021 menuju benua Eropa.

“Kami melihat 2020 akan menjadi ajang Worlds yang tersulit untuk digelar,” ujar John Needham, Head of Esports Riot Games.

“Dengan distribusi vaksin yang tersebar di dunia tahun ini, kami mengantisipasi kembalinya kegiatan normal di tahun 2021. Sayangnya hal tersebut tidak terjadi. Dengan maraknya varian Delta, larangan bepergian dan protokol COVID rupanya menjadi lebih menyulitkan tahun 2021 dibandingkan di tahun 2020,” tutup Needham.

Pada tahun 2021, Tiongkok merupakan opsi yang paling memungkinkan untuk menjadi tuan rumah Worlds 2021. Namun dengan beberapa situasi yang sulit diatasi, John Needham memutuskan untuk memilih Eropa sebagai opsi utama sebagai tuan rumah.

Seiring informasi pemindahan lokasi ke Eropa, tim-tim League of Legends terbaik dari masing-masing regional mulai mengisi slot menuju gelaran Worlds 2021.

Nantinya akan ada 24 tim yang bertanding di Worlds 2021 mendatang. Berikut nama-nama tim yang sejauh ini memastikan tempatnya di gelaran League of Legends World Championship:

LPL (Tiongkok)

  • FunPlus Phoenix
  • EDG
  • TBD (To be disclosed)
  • TBD (To be disclosed)

LCK (Korea Selatan)

  • DWG KIA
  • Gen.G
  • T1
  • TBD (To be disclosed)
Sumber: Riot Games

LEC (Eropa)

  • MAD Lions
  • Fnatic
  • Rogue

LCS (Amerika Utara)

  • 100 Thieves
  • Team Liquid
  • Cloud9

PCS (TW/HK/MC/SEA)

  • PSG Talon
  • Beyond Gaming

VCS (Vietnam)

  • TBD (To be disclosed)
  • TBD (To be disclosed)

LCL (CIS)

  • TBD (To be disclosed)

LLA (Amerika Latin)

  • Infinity Esports

TCL (Turki)

  • TBD (To be disclosed)

CBLOL (Brazil)

  • TBD (To be disclosed)

LJL (Jepang)

  • TBD (To be disclosed)

LCO (Oseania)

  • TBD (To be disclosed)

Meski masih didominasi tim-tim besar, faktanya ada tim favorit yang gagal melaju ke Worlds 2021 seperti G2 Esports yang memiliki banyak nama bintang seperti Rekkless dan Caps. Skenario yang kurang lebih serupa di tahun lalu saat sang juara dunia tiga kali, T1 gagal tampil di Worlds 2020.

Gaming and the Brain

The brain is undoubtedly the most complicated and fascinating organ in the human body. It practically defines who we are, our beliefs, emotions, well-being, and the entirety of our lives. However, the mind is also incredibly susceptible to changes in the environment. What we eat, drink, watch, listen can alter the circuitry of the mind in one way or another.

The same thing goes with playing video games. Gaming, for better or worse, can affect how our brains operate. This relationship also works the other way around: the state of our brain can change our performance and behavior in-game. Unlike most traditional sports out there, gaming emphasizes the cognitive capabilities of humans, similar to board games like chess. Dota 2, CS:GO, VALORANT, all your beloved games is simply a mental battle between you and your opponents. It doesn’t matter if you are tall, short, thin, fat, ugly, or beautiful you can play games and grind your brains to become the best in the world.

Esports organizations today also begin to realize the importance of the relationship between the brain and gaming, consequently hiring a professional psychologist to support their esports rosters.

Astralis, arguably the best CS:GO team of all time, was perhaps one of the pioneers who collaborated with a sports psychologist. Before this project, Astralis was undoubtedly still a solid team and is considered one of the future prospects in Europe CS:GO. However, around 2015-2016, they hit a major roadblock. The Danish team simply couldn’t close out any tournament they participated in and have trouble getting through most semifinals. Even worse, most of their losses were usually a result of a choke, meaning that they lose games despite securing an early lead over the opponent.

Although the CS:GO community simply thought that this was a curse, Astralis knew that this was all about mindset. They soon hired Mia Stellberg, perhaps the best and the most famous esports psychologist today, and the rest was history. In 2018, the Astralis roster was practically undefeatable, winning almost every LAN they enter. OG also hired her in 2019, which ultimately led to the only two consecutive The International wins ever in Dota 2 History.

Mia Stellberg (most left) and the whole OG roster when they won TI9 | Source: miastellberg.com

From these examples, we can see that gaming and the brain are highly correlated and can influence each other in many profound ways. In this article, we will be taking a look at the effects of video games on the brain, basing our discussion on scientific works conducted by experts in the field. Aside from the effects on brain performance, I will also be including mental health issues of gaming in one of the sections, since it is highly correlated to our brain’s functionality. Furthermore, although I stand by the side of gaming, I will try to balance out all the pros and cons that come with this topic.

Depression and Anxiety

Source: Freepik

Before understanding how gaming affects depression or anxiety, we need to understand what each of them really is. Depression is very similar to being unhappy, although it is important to note that the two things are not the same. Most unhappy people are not content with their lives. Depressed individuals, however, may already be satisfied in life but still have a sense of deep underlying sadness. Anxiety is simply being overly worried about the potential challenges or problems we will face in the future. The key thing in depression and anxiety is how both of them deal with negative emotions. You’ll see why this is important later on.

Let’s get one simple fact out of the window: gaming does not cause depression nor anxiety. There is, indeed, a correlation between depression and gaming, as shown by the study entitled Daily Violent Video Game Playing and Depression in Preadolescent Youth. However, a correlative relationship does not imply causation, and many have falsely cited this article to berate gaming as a whole. In simpler terms, one thing does not necessarily cause another thing by being correlated to each other. If ice cream sales increase when crime rates increase, it does not mean that ice creams cause murders.

Likewise, people with depression or anxiety most likely turn to games to escape their life problems and consequently worsen their condition. Gaming can be extremely dangerous for people with depression or anxiety because it can shut down negative emotions. Having no negative emotions will trick your brain into giving a false sense of security regarding your life.

I personally have felt this effect a couple of times when playing games, and I’m sure that all of you gaming enthusiasts had as well. When we play, all our life problems, school, and work seem to disappear into thin air. Fortunately, for me, I was able to go back to the real world and realize all my upcoming deadlines. However, people who have a severe case of depression and anxiety will never want to re-experience the negative emotions, which in turn causes them to get stuck in gaming. When they do not stop playing, their life gets worse, they become more depressed or anxious, and the whole process becomes a negative feedback loop. So, does gaming cause depression? No, but it sure can spiral depression out of control.

However, a proper dose of gaming has been shown to be somewhat effective in combating depression and anxiety. Researchers from Michigan State University have used elements of gaming to “reduce anxiety by helping people focus in an increasingly distracting world”. Another study has also found links between video games and improvements in mental health. The researchers argued that gaming has the potential to introduce positive emotions, engagement, build meaningful relationships, and give a sense of fulfillment or purpose in life. Even so, I wouldn’t suggest using gaming to cure depression or anxiety. If you feel like you might have any of these two illnesses or conditions, please visit a licensed mental health professional and get their opinion.

Attention

The older generation often criticized youngsters nowadays for having a short attention span. They also usually blame social media, the internet, or gaming as the primary causes of this behavior, and they wouldn’t be completely wrong. Several studies have found that gaming, especially the ones related to violence, may have a negative effect on attention and the ability to concentrate for long periods of time. Experts in the field hypothesized that this is due to the high levels of dopamine bursts that gaming provides. Indeed, a lot of video games today are fast-paced, filled with new challenges and environments that highly stimulate the brain. As a result, when faced with much slower and “uninteresting” activities (such as lectures, doing homework, etc), gamers often feel unmotivated in executing them.

The fast-paced nature of video games can leave us unmotivated when doing less dynamic tasks | Source: Freepik

On the other hand, there are also studies that claim the opposing idea, similar to that of depression and anxiety. Researchers from the University of Arkansas found that one hour of gaming can increase focus and specifically boost attention selection. This claim is especially true for action-packed games that display a lot of information to the players.

Let’s take Dota 2 as an example. Dota 2 players have to pay attention to their hero, the creeps, enemy heroes, and map just to iterate a few. They will then use this information to make the necessary quick decisions and output their actions in the game. Of course, you can’t always look at creeps and the map at the same time. Similarly, it wouldn’t be wise to look at the map in a 5v5 teamfight situation.

The best Dota 2 players know when to glance at the map, when to focus on their hero positioning, and what to look out for at specific time frames. This act of selecting information is called attention selection, and it is a key skill to have in almost all fast-paced games like Dota 2. Furthermore, this skill can be utilized in our daily activities, allowing us to block out distractions and use our brainpower more efficiently.

Dota 2 players have to constantly scan their screen for key information | Source: Steam

Therefore, gamers might not be able to concentrate on long boring activities, but they may be able to pick out and selectively focus on the most crucial information when doing tasks.

Alexithymia

Unlike depression or anxiety, every single gamer is exceedingly susceptible to Alexithymia. The condition arises when someone becomes unable to identify or describe the emotions they experience. Alexithymia is usually caused by the frequent suppression of emotions, which is sometimes what our society highly promotes.

Expressing our emotions can often be viewed as a sign of weakness, unreliability, and unprofessionalism. Similar to the case of depression and anxiety, gaming can be used as an escape strategy and suppress these critical emotions. More scientifically, the amygdala (the part of our brain that controls feelings or emotions) rarely actuates when we play games and deteriorates in its function. Our emotions build up and eventually get vented out when we game, which is why some gamers frequently find themselves outbursting in toxicity over simple in-game mistakes. Although it may sound slightly paradoxical, the suppression of our emotions will ultimately manifest in anger, an emotion itself.

The location of the amygdala | Source: The Science of Psychotherapy

I myself have experienced this issue firsthand in the past. Playing games can be exceptionally frustrating at times, and I often find myself trying to hold back from toxicity. After playing, it can be troubling to feel apathy or empathy and have concerns about other people’s problems.

Fortunately, I finally stopped “tryhard-ing” in Dota or CS:GO ranked games and try to have fun, the sole reason why I play games in the first place. Playing with friends in a Discord call also helps with this endeavor and express my emotions more freely. I was remarkably lucky to get out of the rabbit hole of Alexithymia before the condition can fully manifest. If you think that you might have this condition, it’s never too late to change your behavior for the better.

Boosting Your Brain’s Performance

In traditional sports, training will enhance your body and make it stronger. As I mentioned in the introduction, gaming is a mental sport. So can playing games improve your brain’s performance just like going to the gym? Although most conventional adults might disagree, studies have indeed shown that gaming can, one way or another, make you “smarter”.

Going back on track, researchers in UC Irvine have found that 3D games can improve memory and spatial awareness. Indeed, MOBA, FPS, and most gaming genres out there require some sort of map layout memorization. All games, as a matter of fact, require us to remember combos, strategies, counters, etc. The part of our brain that gets exercised when conducting these memorizations is the Hippocampus. If you want to know more about the intricacies of this topic, you can definitely check out this article written by yours truly.

The hippocampus plays a major role in learning and memory | Source: Wikipedia

But of course, gaming is not all about memorization. A large part of what defines a video game is the challenge and problem-solving aspect it provides. According to a study by Charles Reynaldo, gaming was shown to be able to highly improve decision-making and problem-solving skills that could, in turn, be applied in daily life settings. Researches at OpenAI even found Dota 2 players to be rather incredible since they have to practically make around 30 decisions every second.

Despite the benefits that gaming provides to the brain, teachers and parents often use video games as the culprit behind students’ declining grades. As much as I hate to say this, they are not wrong. If you continuously train your brain, it only makes sense for you to have an easier time learning in school and improve your academic performance. However, like all things in life, too much is never good. It doesn’t matter if you get +200IQ from gaming; if you don’t study, you will still fail the exam. Always balance out your gaming time with your education or work.

Conclusion

Before closing out this article, I would like to point out the similarities between gaming and chess. Video games, whether you agree or not, are a modern, more updated version of chess. Although both of them may require different skill sets to master, they both enhance the brain’s ability to make decisions and solve problems. They also both have the capability to drive people insane and depressed. Look at where chess has brought Bobby Fischer. He used to be one of the most genius chess players in the world but later become deranged, radical, recluse, and unfitting to society due to his overlooked mental problems.

Video games, chess, and everything in life can affect our brain’s ciruitry in some way. Whether you are a gamer or not, it is imperative for us to understand how our brains change in response to the activities we conduct so that we can avoid threatening mental conditions before they can fully manifest.

Featured Image: Freepik

DWG KIA Won the 2021 LCK Summer Grand Finals, Securing Their Third LCK Trophy.

Last Saturday, DWG KIA faced off against T1 in the 2021 LCK Summer Split playoff grand finals. After 4 hard-fought matches, DWG KIA came out on top with a decisive 3-1 victory. This was the first time that Damwon Gaming organization accumulated three consecutive LCK trophies and became the second team to achieve this feat. T1 had the first LCK three-peat when they won 2016 LCK Spring and summer, 2017 Spring, 2019 Spring and Summer, and 2020 LCK Spring. Unfortunately for T1, DWG KIA currently proved themselves to be the better team and perhaps the best in LCK.

In game 1, DWG’s victory was largely contributed by the Camille played by Kim “Khan” Dhong-ha. Kim “Canyon” Geon-bu’s Trundle constantly ganked the top lane, putting a lot of pressure on T1’s top laner, Canna, and widening the kill score gap between the offlaners. Entering the 26th minute, Camille was already 3 levels ahead of Gwen. T1 tried to fight back and initiated a calculated teamfight where they hope to use Faker’s strength with Azir. DWG KIA, however, already knew its winning condition. Camille spends little to no effort in zoning or locking down Ezreal, practically removing T1’s primary damage dealer in most of the clashes.

The course of game 2 also started out in similar fashion: Canyon repeatedly ganks the top lane to try to secure an early advantage. However, unlike game 1, Canna was able to trade his death for one of DWG’s members and make their ganks less profitable. As a result, Khan’s Camille was not really able to get the ball rolling, and the match was kept at a stalemate. The game was ultimately decided on the second baron fight around the 28th-minute mark. T1 started the Baron, and DWG immediately came to contest. Khan, yet again, secured an important pick-off on Faker, turning the engagement into a favorable 4v5. The teamfight ended with the whole T1 team being wiped out and DWG getting a free Baron. The game was practically over from there.

Down 2-0, T1 went all out and played very aggressively from the start. Faker’s Azir and Canna’s Kennen put a lot of pressure in the early game and constantly dived towers with little to no fear. As a result, they were able to grab a dominant lead in the match. Azir and Kennen’s huge AOE damage output ultimately proved too much for DWG to handle, and T1 kept the series alive.

In game 4, T1 tried to repeat their game 3’s formula. Faker and the whole T1 roster came out with an early lead and made Khan’s life in the top lane miserable. However, the 17th-minute clash was perhaps the first sign of a comeback from DWG. T1 unfortunately continued to play sloppy, and the advantage soon fell into DWG’s hands in a Baron teamfight. DWG finally sealed the match with ShowMaker’s beautiful Quadra kill and was crowned as the 2021 LCK Summer Split champions.

Furthermore, DWG KIA’s victory in this tournament also secured them the first seed going into Worlds and a spot at the group stage. Despite T1 beating Gen.G in the semifinals last week, the second seed still goes to Gen.G due to their superior championship points. As a result, T1 would most likely be participating in the Play-Ins, unless they secure a win in the Regional Qualifier this Thursday.

Kalahkan PSG.LGD, Tundra Esports Sukses Juarai ESL One Fall 2021

Meski tidak bermain di gelaran The International 10, Tundra Esports mampu menunjukkan kelasnya sebagai tim yang layak diperhitungkan. Fata dan kawan-kawan berhasil menjadi juara di ESL One Fall 2021 tanpa kekalahan sekalipun di babak playoff.

Tim tersebut memang menjadi satu-satunya perwakilan Eropa yang mampu melaju ke babak playoff melalui upper bracket. Pasalnya, Tundra Esports menunjukkan permainan yang lebih baik dibandingkan rekan satu benuanya, Alliance dan Team Liquid.

Tundra berhasil melaju ke grand final setelah mengalahkan dua tim favorit lainnya yaitu beastcoast dan Virtus.pro. Tiket menuju grand final juga tidak mudah, apalagi mereka harus mengalahkan Virtus.pro yang memiliki roster muda yang mendominasi CIS.

Sumber: ESL

Tundra Esports yang sukses mengamankan tiket ke partai puncak harus bertanding melawan raksasa Dota 2 asal Tiongkok, PSG.LGD.

Pada tim PSG.LGD, sang pelatih yaitu xiao8 bermain sebagai stand-in untuk Cheng “NothingToSay” Jin Xiang. Langkah PSG.LGD ke partai final sendiri didapatkan setelah mengalahkan Team Spirit, T1, dan Virtus.pro.

Laga pertama di grand final ESL One Fall 2021 dibuka dengan kemenangan Tundra Esports. Meskipun demikian, PSG.LGD bermain sangat agresif dan mampu membalikkan skor dua pertandingan langsung menjadi 2-1 untuk keunggulan sementara.

Lewat laga best-of-five, xiao8 dan kawan-kawan hanya membutuhkan satu kemenangan lagi untuk memastikan gelar juara ESL One Fall 2021. Tidak menyerah, Tundra Esports menolak untuk memberikan kemenangan bagi tim Tiongkok tersebut.

Skiter dan Nine bermain sangat apik dan mampu menghasilkan total 31 kill dan 60k networth. Dominasi ini tidak mampu disaingi oleh sang lawan yang terpaksa menyerah di pertandingan keempat.

Menuju laga terakhir sekaligus penentu, PSG.LGD bermain cukup dominan di 20 menit pertama. Namun lagi-lagi Tundra menunjukkan kualitasnya dengan mencuri kill demi kill hingga menutup skor dengan kemenangan 3-2.

Dengan hasil ini, Tundra Esports berhak membawa pulang total hadiah sebesar US$175,000 atau sekitar Rp2,5 miliar. Kemenangan Sneyking dan kawan-kawan menjadi langkah optimis menatap musim depan pasca selesainya TI10.

Memang gelaran ESL One Fall 2021 menjadi turnamen terakhir di musim ini bagi Tundra Esports. Apalagi Fata dan kawan-kawan tidak lolos kualifikasi The International 10 serta tidak ada turnamen Dota 2 hingga bulan Oktober mendatang.

Clubhouse Luncurkan Dukungan Spatial Audio, Buat Percakapan Jadi Terasa Lebih Hidup

Spatial audio, atau yang juga dikenal dengan istilah 3D audio, terus menjadi tren yang kian populer di industri audio. Platform demi platform secara bergantian menghadirkan dukungan terhadap fitur ini. Setelah Apple Music, kini giliran Clubhouse yang mengadopsi teknologi spatial audio.

Lewat siaran pers, Clubhouse menjelaskan bahwa fitur spatial audio ini dirancang supaya para pengguna bisa merasa lebih larut dalam percakapan, dan membuat pembicara di dalam ‘ruangan’ yang sedang kita singgahi seperti sedang berada di dekat kita. Alhasil, pengalaman mendengarkan yang didapat jadi terasa lebih hidup.

Dari perspektif sederhana, teknologi spatial audio bekerja dengan meniru cara manusia menangkap dan memproses suara ketika berada di ruangan yang sama. Clubhouse pun lanjut menjelaskan bagaimana otak manusia dapat bekerja ibarat instrumen luar biasa yang mampu memproses isyarat seperti jarak, frekuensi, dan getaran untuk lebih memahami dari mana suatu suara berasal.

Guna menciptakan pengalaman spatial audio ini, software rancangan Clubhouse pertama-tama akan menetapkan posisi setiap pembicara di sebuah ‘ruangan’, dan secara merata menetapkan posisi tersebut agar seluruh pengguna dapat merasakan pengalaman mendengarkan suara dengan lebih jelas dan maksimal.

Selanjutnya, software tersebut akan mengaktifkan HRTF (Head Related Transfer Function) dan beberapa pemroses suara tambahan untuk tiap suara agar suara pembicara dapat terdengar seakan-akan datang dari suatu posisi yang spesifik. Software ini bahkan bisa diaplikasikan ke sumber stereo, semisal musik, untuk kemudian memberikan pengalaman dan efek stereo layaknya di suatu lingkungan spasial.

Clubhouse percaya fitur spatial audio ini juga dapat membuka lebih banyak peluang bagi para kreator untuk bereksperimen. Clubhouse mencontohkan suatu room yang sedang menceritakan sebuah cerita horor. Berkat spatial audio, audiens dapat mendengar lebih jelas suara roh jahat yang sedang bergerak di sekitar rumah, atau bahkan yang berbisik di telinga mereka.

Lalu untuk pertunjukan musik atau komedi, audiens dapat mendengarkan suara tepuk tangan atau suara tawaan secara jelas dari orang-orang yang berada di room yang sama. Sekali lagi, tujuannya adalah memberikan pengalaman mendengarkan yang lebih hidup dan mendekati aslinya.

Fitur spatial audio ini sudah mulai tersedia di aplikasi Clubhouse versi iOS, sementara versi Android-nya dipastikan bakal secepatnya menyusul. Pengguna tidak diwajibkan memakai perangkat khusus untuk bisa menikmatinya, namun Clubhouse menyarankan penggunaan headphone atau earphone (wired maupun wireless) demi mendapat pengalaman yang terbaik.

Gambar header: Dmitry Mashkin via Unsplash.

T1 Kerja Sama dengan Razer, DAMWON KIA Menangkan LCK Summer 2021

Minggu lalu, DAMWON KIA berhasil membawa pulang trofi League of Legends Champions Korea (LCK) Summer 2021. Dengan ini, mereka berhasil memenangkan LCK tiga kali berturut-turut. Sementara itu, T1 baru saja mengumumkan kerja sama dengan Razer. Dan ESIC memutuskan untuk menjatuhkan hukuman ban dua tahun pada Nicolai “HUNDEN” Petersen, pelatih CS:GO asal Jerman.

T1 Jalin Kerja Sama dengan Razer

Organisasi esports asal Korea Selatan, T1 Entertainment & Sports, baru saja mengumumkan bahwa mereka telah menjalin kerja sama dengan perusahaan aksesori PC, Razer. Sebagai bagian dari kerja sama ini, pemain League of Legends T1, Lee “Faker” Sang-hyeok akan mendesain dan membuat serangkaian produk eksklusif untuk Razer. Selain itu, T1 dan Razer akan berkolaborasi untuk mengadakan giveaways pada para fans, membuka kesempatan bagi para penggemar untuk memenangkan berbagai produk baru dari Razer. Selain itu, Razer juga menyediakan produk mereka untuk para murid dari akademi esports T1.

Faker bakal kerja sama dengan Razer untuk buat mouse eksklusif. | Sumber: Esports Insider

“Saya sangat senang karena T1 dan Faker bisa bekerja sama dengan Razer untuk membuat mouse bermerek Faker pertama. Sekarang adalah waktu yang sangat menarik bagi kami dan kami tidak sabar untuk membuat produk spesial bagi para gamers di seluruh dunia bersama Razer,” kata CEO TI, Joe Marsh, seperti dikutip dari Esports Insider.

Guild Milik David Beckham Masih Tertarik dengan CS:GO

Sejak didirikan pada Juni 2020, Guild Esports, organisasi esports asal Inggris yang juga dimiliki oleh mantan bintang pemain sepak bola, David Beckham, telah membuat tim di VALORANT, Fortnite, FIFA, dan Rocket League. Namun, mereka tidak pernah membuat tim Counter-Strike: Global Offensive. Padahal, mereka telah menjalin kerja sama dengan Duncan “Thorin” Shields pada November 2020. Melalui kerja sama ini, Guild berharap bahwa Thorin bisa memberikan saran tentang cara membuat tim CS:GO.

Dalam wawancara dengan Dexerto, CEO Kal Hourd mengungkapkan bahwa salah satu alasan mengapa mereka belum membuat tim CS:GO adalah karena mereka telah menjadi perusahaan terbuka. Jadi, mereka harus lebih hati-hati dalam mengambil keputusan. Memang, Guild adalah organisasi esports pertama yang masuk ke London Stock Exchange.

“Kami pernah mengungkap ketertarikan kami untuk ikut serta di skena CS:GO. Dan minat itu masih ada. Namun, ada banyak perubahan di ekosistem CS:GO sekarang dan perhatian kami teralihkan ke game lain,” kata Hourd, seperti dikutip dari Dot Esports. Kemungkinan, perubahan yang dimaksud oleh Hourd adalah format pertandingan CS:GO. Sekarang, kebanyakan turnamen CS:GO diadakan secara online dari Eropa dan bukannya diselenggarakan secara offline di hadapan para penonton.

“Kami menjanjikan pemegang saham kami bahwa kami akan membuat keputusan cerdas dan kami tidak akan membuat tim untuk game yang tidak menguntungkan,” ujar Hourd. “Sejauh ini, ada beberapa game yang menarik minat kami dan CS:GO tetap masuk dalam pertimbangan kami.”

Kalahkan T1 di Final, DWG KIA Bawa Pulang Trofi LCK Summer 2021

DAMWON KIA berhasil membawa pulang trofi League of Legends Champions Korea (LCK) Summer Final setelah mengalahkan T1 dengan skor 3-1. Dengan ini, DWG KIA berhasil memenangkan LCK tiga kali berturut-turut. Sebelum ini, mereka memenangkan LCK Summer tahun lalu dan LCK Spring Finals 2021. Tak hanya itu, mereka juga memenangkan League of Legends World Championship 2020. Selain DWG KIA, hanya ada satu organisasi esports lain yang berhasil memenangkan LCK tiga kali berturut-turut, yaitu T1.

Kemenangan DWG KIA tidak hanya menjadi pencapaian bagi tim, tapi juga bagi kepala pelatih DWG KIA, Kim “kkOma” Jeong-gyun. Kemenangan kali ini merupakan gelar LCK ke-10 Kim. Dengan ini, dia berhasil mengalahkan midlaner T1, Lee “Faker” Sang-hyeok untuk mendapatkan pencapaian tersebut. Sebelum menjadi pelatih untuk DWG KIA, Kim juga pernah menjadi pelatih dari T1 pada era 2010-an, seperti yang disebutkan oleh Dot Esports.

ESIC Jatuhkan Hukuman Ban 2 Tahun Pada Pelatih Heroic, HUNDEN

Esports Integrity Commission (ESIC) baru saja memberikan hukuman pada pelatih Counter-Strike: Global Offensive asal Denmark, Nicolai “HUNDEN” Petersen. Hukuman yang mereka jatuhkan adalah ban selama dua tahun, dimulai pada 25 Agustus 2021 sampai 24 Agustus 2023. Alasan Petersen dihukum adalah karena dia dianggap telah berbuat curang ketika dia masih bersama tim HEROIC. Dia dituduh memberitahu strategi yang akan digunakan oleh HEROIC pada tim musuh ketika mereka bertanding di Intel Extreme Masters Cologne 2021. Dia membocorkan informasi tersebut melalui Google Drive.

Nicolai “HUNDEN” Petersen. | Sumber: Win.gg

Sebelum menjatuhkan hukuman pada Petersen, ESIC telah melakukan penyelidikan mendalam untuk mengumpulkan bukti. Salah satu bentuk penyelidikan yang ESIC lakukan adalah berdiskusi dengan manajemen tim musuh. Selain itu, mereka juga mengamati konten Google Drive yang dibagikan oleh Petersen. Berdasarkan penyelidikan ESIC, mereka menemukan bahwa strategi yang dibocorkan oleh Petersen tidak diakses oleh tim musuh. Hal itu berarti, integritas IEM Cologne 2021 tetap terjaga. Selain itu, ESIC juga menemukan bahwa Petersen berencana untuk pindah ke tim lawan.

Sementara itu, Petersen mengklaim bahwa ESIC tidak mau mendengarkan pembelaannya sebelum menutup investigasi pada 27 Agustus 2021. Dia juga menuduh bahwa satu-satunya hal yang ESIC lakukan adalah mengancamnya: jika dia berusaha untuk mengajukan banding, maka dia akan mendapatkan hukuman berupa ban selama lima tahun. ESIC membantah tuduhan ini, lapor Esports Insider.

Sumber header: Korea Herald

Dream Cycle, Game Terbaru Buatan Kreator Lara Croft

Tomb Raider menjadi salah satu seri game legendaris lewat beragam aksi dan juga cerita petualangan yang ditawarkan sejak 2001. Sang protagonis, Lara Croft juga menjadi salah satu karakter wanita paling ikonik dalam sejarah video game. Maka akan menarik ketika sang kreator asli dari Lara Croft mengumumkan game barunya.

Lewat perhelatan Gamescom 2021 lalu, Toby Gard yang merupakan salah satu kreator original dari seri Tomb Raider akhirnya mengumumkan proyek barunya yang disebut Dream Cycle. Selain judul baru, game ini juga merupakan debut pertama dari studio baru dari Toby Gard yang bernama Cathuria Games.

Toby memperkenalkan Dream Cycle lewat trailer perdana yang kelihatannya mengambil arah yang berlawanan dengan tema Tomb Raider. Bila dalam Tomb Raider petualangan Lara Croft memiliki pendekatan realistis dengan beberapa sentuhan supernatural, Dream Cycle akan mengambil tema fantasi seutuhnya.

Sang protagonis baru bernama Morgan Carter diceritakan terjebak di dalam dimensi lain dengan kehilangan seluruh kekuatan yang ia miliki. Morgan kini harus menjalani petualangan untuk mengembalikan kekuatannya sekaligus menggagalkan rencana jahat dari nenek moyangnya, yang diketahui ternyata juga pelaku yang mencuri kekuatan Morgan.

Dari trailer yang diperlihatkan, aspek lain yang sangat berbeda dari Tomb Raider adalah sudut pandang karakter yang digunakan. Pasalnya, Dream Cycle menggunakan sudut pandang orang pertama, berbeda dengan Tomb Raider yang biasanya menggunakan pandangan orang ketiga.

Perbedaan lainnya adalah Dream Cycle kemungkinan besar akan dikemas sebagai game as a service. Karena menurut halaman Steam-nya, awalnya game ini akan mencakup intro serta bagian pertama dari cerita utamanya. Namun ke depannya, game ini akan mendapat berbagai update konten baru termasuk lanjutan cerita utama, senjata, bioma alam, kekuatan, dan bahkan musuh baru.

Cathuria Studio bahkan mengklaim bahwa meskipun mereka hanya akan merilis bagian pertama dari cerita utama game-nya namun Dream Cycle tetap akan memiliki 10.000 petualangan di satu lokasi, dengan setiap petualangannya membutuhkan waktu sekitar 10 hingga 30 menit untuk menyelesaikannya.

Dream Cycle akan dirilis pada 7 September 2021 mendatang di Steam. Namun sayang harganya masih belum diumumkan oleh pihak Cathuria Studio.

5 Webcam Pilihan untuk WFH dan SFH, Dari yang Murah Sampai yang Mahal

Tidak seperti laptop ataupun headset, webcam adalah kategori produk elektronik yang popularitasnya melejit tanpa disengaja karena pandemi. Tren WFH dan SFH secara langsung menjadikan webcam bak suatu komoditas, terutama di kalangan konsumen yang menggunakan PC ketimbang laptop untuk menjalani kesehariannya selama pandemi.

Kendati demikian, saya juga kenal beberapa pengguna laptop yang mempertimbangkan untuk membeli webcam karena sejumlah alasan, mulai dari yang webcam bawaan laptop-nya rusak, sampai yang sebatas ingin tampil lebih prima dalam rapat virtual bersama koleganya.

Kalau Anda termasuk salah satunya, semoga artikel ini bisa membantu. Berikut adalah 5 webcam pilihan untuk WFH dan SFH, urut dari yang paling murah sampai yang paling mahal.

1. M-Tech WB600

Saya yakin Anda bisa menemukan banyak webcam lain yang lebih murah dari yang satu ini di platform e-commerce lokal, akan tetapi saya pribadi memilihnya karena dua alasan: garansinya cukup panjang (1 tahun), dan kebetulan saya sendiri pernah mencoba dan cukup puas dengan webcam dari brand yang sama, meski memang model yang saya gunakan adalah versi yang lebih lawas (WB500).

Sama seperti pendahulunya, WB600 menawarkan resolusi maksimum 1920 x 1080 pixel (tanpa autofocus) dan mekanisme plug-and-play (dapat langsung digunakan tanpa perlu instalasi driver). Yang berbeda, ia mengemas lampu LED terintegrasi yang dapat menyala dalam tiga opsi warna (putih, putih hangat, kuning) untuk membantu meningkatkan kualitas gambar di ruangan dengan kondisi pencahayaan yang kurang optimal.

Harganya? Rp220.000 saja.

Link pembelian: M-Tech WB600

2. Logitech C615

Dengan budget Rp618.000, Anda sebenarnya sudah bisa mendapatkan webcam beresolusi 1080p dari brand sekelas Logitech. Bukan cuma itu, webcam bernama Logitech C615 ini juga mendukung autofocus, yang berarti ketika Anda mendekatkan sesuatu yang memiliki teks ke lensanya — entah itu buku atau smartphone — teksnya bakal tetap kelihatan tajam.

Satu keunikan C615 yang tidak dimiliki mayoritas webcam lain adalah fitur swivel 360 derajat. Jadi selagi dijepitkan ke atas layar, bodi kameranya dapat diputar-putar untuk membantu mendapatkan gambar pada sudut yang tepat. Saat sedang tidak digunakan, ia juga dapat dilipat menjadi datar, memudahkan penyimpanan tanpa khawatir lensa kacanya bakal tergores.

Link pembelian: Logitech C615

3. Logitech C920

Salah satu kekurangan terbesar Logitech C615 tadi adalah mikrofonnya masih mono. Kalau Anda membutuhkan kualitas audio yang lebih baik berkat mikrofon stereo, maka Logitech C920 ini bisa jadi pilihan. Harganya memang lebih mahal — Rp999.000 — tapi beruntung yang di-upgrade bukan cuma dari sektor audionya saja.

Resolusinya memang sama-sama 1080p, akan tetapi C920 menjanjikan kualitas video secara keseluruhan yang lebih baik daripada C615, lengkap beserta kinerja autofocus yang lebih bisa diandalkan. Kabelnya juga lebih panjang 55 cm, memberikan fleksibilitas ekstra dalam hal penempatan kamera.

Link pembelian: Logitech C920

4. Razer Kiyo

Dengan pilihan resolusi 1080p 30 fps atau 720p 60 fps, webcam yang satu ini memang lebih dikhususkan untuk kebutuhan para streamer ketimbang keperluan WFH dan SFH secara umum. Terlepas dari itu, cincin LED yang mengitari lensanya bisa menjadi daya tarik tersendiri bagi konsumen yang kondisi pencahayaan di ruang kerja atau ruang belajarnya tidak begitu optimal.

Total ada 12 LED yang tertanam, dan lampu ini bisa menyala paling terang sampai 10 lux dari jarak 1 meter. Tingkat kecerahan lampunya bisa diatur semudah memutar-mutar kenop bergerigi yang mengitari bodi kamera. Siapkan dana Rp1.849.000 untuk meminangnya.

Link pembelian: Razer Kiyo

5. Logitech Brio

4096 x 2160 pixel, itulah resolusi video maksimum yang dapat dihasilkan oleh webcam yang satu ini. Berkat resolusi sebesar itu, Logitech Brio pun bisa menawarkan fitur digital zoom bagi yang membutuhkan. Bukan cuma itu, Brio turut mendukung teknologi HDR sehingga wajah pengguna tidak akan tampil seperti siluet ketika berada dalam posisi membelakangi sumber cahaya (backlight), semisal jendela di siang hari.

Kelebihan lain webcam seharga Rp3.250.000 ini adalah kompatibilitas dengan Windows Hello, fitur facial recognition bawaan Windows 10. Jadi selama kamera ini terhubung ke PC dan menyala, pengguna tidak perlu sekali pun mengetikkan kata sandinya setiap kali hendak login ke Windows.

Link pembelian: Logitech Brio